Modeling and Rendering Architecture from
Photographs:
A Hybrid Geometry- and Image-Based Approach
Images and Movies
Images
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Fig. 1. Schematic comparison of geometry-based and image-based
modeling/rendering systems, and our hybrid approach
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Fig. 2. Image viewer showing marked features and model viewer
showing recovered model images from the photogrammetric
modeling system
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Fig. 3. Reprojected model edges and rendered view of clock tower
Fig. 9. Three of twelve images used to reconstruct a high school
building, with marked features in green
Fig. 10. Recovered model edges reprojected through recovered camera
positions into same three images
Fig. 11. Three views of the recovered high school model and camera
positions
Fig. 12. Process of projecting images onto the recovered model with
view-dependent texture-mapping
Fig. 14. Examination of view-dependent texture-mapping
Fig. 16. Key, Warped-Offset, and Offset images used in model-based stereo algorithm
Fig. 18. Disparity map computed by model-based stereo algorithm
Fig. 19. Rendered views of recovered chapel facade model, which are full-size images of frames 68, 0, and 290 of movie6.mov
Movies (Apple QuickTime format)
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Four images projected onto recovered high school model
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Twelve images projected onto recovered high school model with
view-dependent texture-mapping
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Same as movie2.mov, with obstructions (signs, trees) masked
out of the original images
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Fly-around of chapel facade with traditional texture-mapping
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Fly-around of chapel facade with view-dependent texture-mapping
using four images
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Fly-around of chapel facade with geometric detail recovered
from model-based stereo and composited with view-dependent
texture-mapping using the same four images
Paul Debevec (debevec@cs.berkeley.edu)