Capturing and Rendering with Incident Light Fields
Jonas Unger, Andreas Wenger, Tim Hawkins, Andrew Gardner, Paul Debevec
USC Institute for Creative Technologies and
Linkoping University Norrkoping Visualization and Interaction Studio, Sweden
Eurographics 2003 Symposium on Rendering

ABSTRACT
This paper presents a process for capturing spatially and
directionally varying illumination from a real-world scene and using
this lighting to illuminate computer-generated objects. We use two
devices for capturing such illumination. In the first we photograph an
array of mirrored spheres in high dynamic range to capture the
spatially varying illumination. In the second, we obtain higher
resolution data by capturing images with an high dynamic range
omnidirectional camera as it traverses across a plane. For both
methods we apply the light field technique to extrapolate the incident
illumination to a volume. We render computer-generated objects as
illuminated by this captured illumination using a custom shader within
an existing global illumination rendering system. To demonstrate our
technique we capture several spatially-varying lighting environments
with spotlights, shadows, and dappled lighting and use them to
illuminate synthetic scenes. We also show comparisons to real objects
under the same illumination.
EGSR 2003 Paper: ILF-egsr2003.pdf,
940 KB. (Adobe Acrobat)
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